Learn Pixi.js by Rex Spuy
Author:Rex Spuy
Language: eng
Format: epub
Publisher: Apress, Berkeley, CA
Grouping Sprites
It’s sometimes useful to be able to group sprites, text, and shapes together. You can group things together to make compound objects or use groups to organize sprites into different game scenes or for different display screens in your application. Pixi gives you two ways to make groups: using a Container object or using a high-performance ParticleContainer.
Using a Container
A practical example is the best way to learn how to group sprites using a Container. Imagine that you want to display three sprites: a cat, hedgehog, and tiger. Create them and set their positions—but don’t add them to the stage.
//The cat
cat = new Sprite(id["cat.png"]);
cat.position.set(0, 0);
//The hedgehog
hedgehog = new Sprite(id["hedgehog.png"]);
hedgehog.position.set(32, 32);
//The tiger
tiger = new Sprite(id["tiger.png"]);
tiger.position.set(64, 64);
Next, create a Container (PIXI.Container) called animals to group them together, like this:
animals = new Container();
Then use addChild to add the sprites to the animals group.
animals.addChild(cat);
animals.addChild(hedgehog);
animals.addChild(tiger);
Finally, add the animals group to the stage.
stage.addChild(animals);
Figure 3-18 shows what this code produces. What you can’t see on Pixi’s canvas is that there’s an invisible box, called animals, that’s grouping all the sprites together.
Figure 3-18.Grouping the sprites
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